We build stories that endure long after the controller is set down
Tricoman Studios is an independent RPG studio focused on story-first worlds, scalable narrative systems, and emotionally resonant gameplay. We’re not just crafting a game—we’re building the foundations of a long-form fantasy saga, designed for players who want to live their choices, not just make them.
Built from the lore up
Great RPGs need more than branching paths—they need a world that holds them together. That’s why we build from the lore up. Our stories are grounded in living systems, deep continuity, and player-driven change—designed to evolve across games, expansions, and future media.
Godforged: Origins of Ozgalor
Godforged: Origins of Ozgalor is an isometric action RPG set in a fractured archipelago haunted by the blood of a fallen god. You play as a noble-born heir caught between legacy, corruption, and the unknown—shaping your identity through class-defining visions and irreversible choices.
Built on the original world of Nelethar, Godforged blends branching narrative, tactical real-time combat, and a dynamic corruption system that rewrites how players interact with the world—and how the world remembers them.
News and updates
Keep up with the Tricomans. Here’s the latest from us, including updates and announcements.
NEWs
Big news for our team: Tricoman Studios clinched 2nd place overall at the Katapult Accelerator’s Demo Day, making us the highest-ranked ideation-stage startup of the entire cohort.
NEWs
With funding support and global advisors onboard, Tricoman Studios joins Katapult Accelerator to grow Godforged into a breakout RPG franchise.
NEWS
SGA Welcomes its newest member
We are proud to announce that Tricoman Studios is now a member of the Serbian Game Association (SGA).
NEWS
Supported by Raising Starts Accelerator
We are excited to announce that Tricoman Studios has been selected as one of the four gaming studios to join the prestigious Raising Starts accelerator program.
NEWs
Meet us at Gamescom 2024
We are excited to reveal the first technical build of our debut title, Origins of Ozgalor, for the first time in public.
TRICOMAN TEAM
Built up from games
United by a shared passion for gaming and storytelling, our team brings together diverse expertise to craft experiences that captivate and inspire. Each founder brings a unique set of skills and personal passions to the studio, ensuring our games are nothing short of extraordinary.
Borislav Vesnic
CEO & Business Director
A seasoned founder with deep roots in publishing, acceleration, and game startups, Borislav has led multiple studios and shipped games reaching over 7 million downloads. As former CEO of Thorium Games and lead at CrazyLabs Hubs, he ran 4 accelerator batches, tested 300+ prototypes, and mentored over 40 indie teams. With sharp insight into go-to-market strategy, fundraising, and studio ops, he bridges business growth with hands-on execution across remote and on-site teams. His experience scaling teams and structuring operations anchors Tricoman’s business and production strategy.
Luka Budimir
CPO & Creative Production Director
A systems-focused producer with 40+ mobile titles launched, Luka blends rapid iteration, systemic design, and RPG gameplay insight to lead Tricoman’s product direction. With roots in CrazyLabs and Nordeus Hub, he merges tech-art workflows with Unity production pipelines to bridge the gap between creative vision and scalable execution. His experience across content design, QA, and feature planning fuels fast, player-centric development, ensuring our ideas move from prototype to polished with precision. Luka’s strength lies in translating creative concepts into production-ready systems that maintain both narrative intent and design balance, making him a key link between storytelling and moment-to-moment gameplay.
Marko Ristic
CCO & Story/Franchise Director
A fantasy aficionado with 13 years of narrative design and community‑driven worldbuilding, Marko has shaped branching quests, lore‑consistent factions, and scalable narrative systems on iconic community mods like Skyblivion, Turtle WoW and more. He spearheaded narrative architecture, player‑insight analytics, and creative direction, building active mod communities into the hundreds of thousands and launching trailers with over 300k views. These collaborations help him shape narrative strategy, feature direction, and stay ahead of market trends, drawing on insight from years of working alongside modders, AAA devs, and industry peers, as well as firsthand experience at Epic Games.
Luka Filipovic
CTO & Director of Technology
A full-stack engineer with 40+ shipped mobile titles, Luka leads technical direction and systems architecture at Tricoman Studios. With deep Unity expertise and backend fluency across C#, C++, and Python, he’s built scalable gameplay systems for both iOS and Android. His foundation was shaped through Nordeus Hub and CrazyLabs accelerators, where he developed RPG mechanics, real-time loops, and engineering standards. At Tricoman, Luka mentors junior devs, scales cross-functional teams, and aligns tech with production, powering Godforged’s systems with resilience, clarity, and long-term scalability.
